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An obvious potential for cheating

Written by renxue on April 03, 2009 14:07

Having lots of builders, especially with no central authority, creates an obvious potential for cheatingMaybe my server dispenses gold pieces like they were PezIt's a problem if you visit my server, pick up a lot of money, and then connect to some other server where gold pieces are supposed to be scarce

Furthermore, if you have full control over your client (you always do, but in the open source world we can't even pretend that you don't, as the commercial games pretend), then you can edit whatever character data is stored on your systemAge of Conan and World of Warcraft are both MMORPG, and also AOC Gold or WoW Gold will play an important roleAge of Conan Gold or World of Warcraft Gold here of course is neededWe have huge quantity of AOC Gold or WoW Gold and very cheapAge of Conan Gold or World of Warcraft Gold  for sale!

Cheap AOC Gold or WoW Gold is selling at all servers! MMORPGs provide thousands of hours of game play, with a nearly infinite variety of goals to achieve across a vast world covering miles of land and seaBuy AOC Gold or WoW Gold which is on sale at our online storeWe are sure that you can really get the Age of Conan Gold or World of Warcraft Gold on your order

As we are really having available stock of AOC Gold or WoW Gold, we can provide cheap AOC Gold or cheapWoW Goldto our customers in an instant way of deliveryYou can lie to servers, tell them "I am a 50th level mage!" when you're actually a 1st level peasantThe original perspective of Kosmos Online was that it was an important goal to stop cheating from occurring

I would suggest that for my project, the more important goal is to stop cheating from being a problemAs I'll explain, that's not the same goal.